/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * anti.c * This program draws antialiased lines in RGBA mode. */ #include "glos.h" #include #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); /* Initialize antialiasing for RGBA mode, including alpha * blending, hint, and line width. Print out implementation * specific info on line width granularity and width. */ void myinit(void) { GLfloat values[2]; glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values); //printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]); glGetFloatv (GL_LINE_WIDTH_RANGE, values); //printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n", //values[0], values[1]); glEnable (GL_LINE_SMOOTH); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glLineWidth (1.5); glShadeModel(GL_FLAT); glClearColor(0.0, 0.0, 0.0, 0.0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } /* display() draws an icosahedron with a large alpha value, 1.0. */ void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor4f (1.0, 1.0, 1.0, 1.0); auxWireIcosahedron(1.0); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.0, 0.0, -4.0); /* move object into view */ } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16); auxInitPosition (0, 0, 400, 400); auxInitWindow ("Antialiased Lines Using RGBA"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }