/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * antiindex.c * The program draws a wireframe icosahedron with * antialiased lines, in color index mode. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); #define RAMPSIZE 16 #define RAMPSTART 32 /* Initialize antialiasing for color index mode, * including loading a grey color ramp starting * at RAMPSTART, which must be a multiple of 16. */ void myinit(void) { int i; for (i = 0; i < RAMPSIZE; i++) { GLfloat shade; shade = (GLfloat) i/(GLfloat) RAMPSIZE; auxSetOneColor(RAMPSTART+(GLint)i, shade, shade, shade); } glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glLineWidth (1.5); glClearIndex ((GLfloat) RAMPSTART); glShadeModel(GL_FLAT); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } /* display() draws an icosahedron. */ void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glIndexi(RAMPSTART); auxWireIcosahedron(1.0); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.0, 0.0, -4.0); /* move object into view */ } /* Main Loop * Open window with initial window size, title bar, * color index display mode, depth buffer, * and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_INDEX | AUX_DEPTH16); auxInitPosition (0, 0, 400, 400); auxInitWindow ("Antialiased Lines Using Color Index"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }