/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * antipindex.c * The program draws antialiased points, * in color index mode. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); #define RAMPSIZE 16 #define RAMPSTART 32 /* Initialize point antialiasing for color index mode, * including loading a grey color ramp starting at * RAMPSTART, which must be a multiple of 16. */ void myinit(void) { int i; for (i = 0; i < RAMPSIZE; i++) { GLfloat shade; shade = (GLfloat) i/(GLfloat) RAMPSIZE; auxSetOneColor (RAMPSTART+(GLint)i, shade, shade, shade); } glEnable (GL_POINT_SMOOTH); glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST); glPointSize (3.0); glClearIndex ((GLfloat) RAMPSTART); } /* display() draws several points. */ void CALLBACK display(void) { int i; glClear(GL_COLOR_BUFFER_BIT); glIndexi (RAMPSTART); glBegin (GL_POINTS); for (i = 1; i < 10; i++) { glVertex2f ((GLfloat) i * 10.0, (GLfloat) i * 10.0); } glEnd (); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w < h) glOrtho (0.0, 100.0, 0.0, 100.0*(GLfloat) h/(GLfloat) w, -1.0, 1.0); else glOrtho (0.0, 100.0*(GLfloat) w/(GLfloat) h, 0.0, 100.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } /* Main Loop * Open window with initial window size, title bar, * color index display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_INDEX); auxInitPosition (0, 0, 100, 100); auxInitWindow ("Points"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }