/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * antipoint.c * The program draws antialiased points, in RGBA mode. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); /* Initialize point anti-aliasing for RGBA mode, including alpha * blending, hint, and point size. These points are 3.0 pixels big. */ void myinit(void) { glEnable (GL_POINT_SMOOTH); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_POINT_SMOOTH_HINT, GL_DONT_CARE); glPointSize (3.0); glClearColor(0.0, 0.0, 0.0, 0.0); } /* display() draws several points. */ void CALLBACK display(void) { int i; glClear (GL_COLOR_BUFFER_BIT); glColor4f (1.0, 1.0, 1.0, 1.0); glBegin (GL_POINTS); for (i = 1; i < 10; i++) { glVertex2f ((GLfloat) i * 10.0, (GLfloat) i * 10.0); } glEnd (); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w < h) glOrtho (0.0, 100.0, 0.0, 100.0*(GLfloat) h/(GLfloat) w, -1.0, 1.0); else glOrtho (0.0, 100.0*(GLfloat) w/(GLfloat) h, 0.0, 100.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 100, 100); auxInitWindow ("Points"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }