/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * colormat.c * After initialization, the program will be in * ColorMaterial mode. Pressing the mouse buttons * will change the color of the diffuse reflection. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK changeRedDiffuse (void); void CALLBACK changeGreenDiffuse (void); void CALLBACK changeBlueDiffuse (void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 }; /* Initialize values for material property, light source, * lighting model, and depth buffer. */ void myinit(void) { GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialf(GL_FRONT, GL_SHININESS, 25.0); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glColorMaterial(GL_FRONT, GL_DIFFUSE); glEnable(GL_COLOR_MATERIAL); } void CALLBACK changeRedDiffuse (void) { diffuseMaterial[0] += 0.1; if (diffuseMaterial[0] > 1.0) diffuseMaterial[0] = 0.0; glColor4fv(diffuseMaterial); } void CALLBACK changeGreenDiffuse (void) { diffuseMaterial[1] += 0.1; if (diffuseMaterial[1] > 1.0) diffuseMaterial[1] = 0.0; glColor4fv(diffuseMaterial); } void CALLBACK changeBlueDiffuse (void) { diffuseMaterial[2] += 0.1; if (diffuseMaterial[2] > 1.0) diffuseMaterial[2] = 0.0; glColor4fv(diffuseMaterial); } void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); auxSolidSphere(1.0); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w, 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); else glOrtho (-1.5*(GLfloat)w/(GLfloat)h, 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16); auxInitPosition (0, 0, 500, 500); auxInitWindow ("ColorMaterial Mode"); myinit(); auxKeyFunc(AUX_R, changeRedDiffuse); auxKeyFunc(AUX_r, changeRedDiffuse); auxKeyFunc(AUX_G, changeGreenDiffuse); auxKeyFunc(AUX_g, changeGreenDiffuse); auxKeyFunc(AUX_B, changeBlueDiffuse); auxKeyFunc(AUX_b, changeBlueDiffuse); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }