/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * depthcue.c * This program draws a wireframe model, which uses * intensity (brightness) to give clues to distance. * Fog is used to achieve this effect. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); /* Initialize linear fog for depth cueing. */ void myinit(void) { GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0}; glEnable(GL_FOG); glFogi (GL_FOG_MODE, GL_LINEAR); glHint (GL_FOG_HINT, GL_NICEST); /* per pixel */ glFogf (GL_FOG_START, 3.0); glFogf (GL_FOG_END, 5.0); glFogfv (GL_FOG_COLOR, fogColor); glClearColor(0.0, 0.0, 0.0, 1.0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glShadeModel(GL_FLAT); } /* display() draws an icosahedron. */ void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); auxWireIcosahedron(1.0); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.0, 0.0, -4.0); /* move object into view */ } /* Main Loop */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16); auxInitPosition (0, 0, 400, 400); auxInitWindow ("Distance Using Fog"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }