/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * drawf.c * Draws the bitmapped letter F on the screen (several times). * This demonstrates use of the glBitmap() call. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); GLubyte rasters[24] = { 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xff, 0xc0, 0xff, 0xc0}; void myinit(void) { glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glClearColor (0.0, 0.0, 0.0, 0.0); } void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glRasterPos2i (20.5, 20.5); glBitmap (10, 12, 0.0, 0.0, 12.0, 0.0, rasters); glBitmap (10, 12, 0.0, 0.0, 12.0, 0.0, rasters); glBitmap (10, 12, 0.0, 0.0, 12.0, 0.0, rasters); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, w, 0, h, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow ("Bitmap"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }