/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * fogindex.c * This program demonstrates fog in color index mode. * Three cones are drawn at different z values in a linear * fog. 32 contiguous colors (from 16 to 47) are loaded * with a color ramp. */ #include "glos.h" #include #include #include void myinit(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void CALLBACK display(void); /* Initialize color map and fog. Set screen clear color * to end of color ramp. */ #define NMCOLORS 32 #define RAMPSTART 16 void myinit(void) { int i; glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); for (i = 0; i < NMCOLORS; i++) { GLfloat shade; shade = (GLfloat) (NMCOLORS-i)/(GLfloat) NMCOLORS; auxSetOneColor (16 + i, shade, shade, shade); } glEnable(GL_FOG); glFogi (GL_FOG_MODE, GL_LINEAR); glFogi (GL_FOG_INDEX, NMCOLORS); glFogf (GL_FOG_START, 0.0); glFogf (GL_FOG_END, 4.0); glHint (GL_FOG_HINT, GL_NICEST); glClearIndex((GLfloat) (NMCOLORS+RAMPSTART-1)); } /* display() renders 3 cones at different z positions. */ void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); glTranslatef (-1.0, -1.0, -1.0); glRotatef (-90.0, 1.0, 0.0, 0.0); glIndexi (RAMPSTART); auxSolidCone(1.0, 2.0); glPopMatrix (); glPushMatrix (); glTranslatef (0.0, -1.0, -2.25); glRotatef (-90.0, 1.0, 0.0, 0.0); glIndexi (RAMPSTART); auxSolidCone(1.0, 2.0); glPopMatrix (); glPushMatrix (); glTranslatef (1.0, -1.0, -3.5); glRotatef (-90.0, 1.0, 0.0, 0.0); glIndexi (RAMPSTART); auxSolidCone(1.0, 2.0); glPopMatrix (); glFlush(); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-2.0, 2.0, -2.0*(GLfloat)h/(GLfloat)w, 2.0*(GLfloat)h/(GLfloat)w, 0.0, 10.0); else glOrtho (-2.0*(GLfloat)w/(GLfloat)h, 2.0*(GLfloat)w/(GLfloat)h, -2.0, 2.0, 0.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, depth buffer, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_INDEX | AUX_DEPTH16); auxInitPosition (0, 0, 200, 200); auxInitWindow ("Fog Using Color Index"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }