/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * model.c * This program demonstrates the use of OpenGL modeling * transformations. Four triangles are drawn, each with * a different transformation. */ #include "glos.h" #include #include #include void myinit(void); void draw_triangle(void); void CALLBACK display(void); void CALLBACK myReshape(GLsizei w, GLsizei h); void draw_triangle(void) { glBegin(GL_LINE_LOOP); glVertex2f(0.0, 25.0); glVertex2f(25.0, -25.0); glVertex2f(-25.0, -25.0); glEnd(); } /* Clear the screen. For each triangle, set the current * color and modify the modelview matrix. */ void CALLBACK display(void) { glClearColor (0.0, 0.0, 0.0, 1.0); glClear (GL_COLOR_BUFFER_BIT); glLoadIdentity (); glColor3f (1.0, 1.0, 1.0); draw_triangle (); glEnable (GL_LINE_STIPPLE); glLineStipple (1, 0xF0F0); glLoadIdentity (); glTranslatef (-20.0, 0.0, 0.0); draw_triangle (); glLineStipple (1, 0xF00F); glLoadIdentity (); glScalef (1.5, 0.5, 1.0); draw_triangle (); glLineStipple (1, 0x8888); glLoadIdentity (); glRotatef (90.0, 0.0, 0.0, 1.0); draw_triangle (); glDisable (GL_LINE_STIPPLE); glFlush(); } void myinit (void) { glShadeModel (GL_FLAT); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); else glOrtho (-50.0*(GLfloat)w/(GLfloat)h, 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow ("Modeling Transformations"); myinit (); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }