/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * planetup.c * The planets (from planet.c) have been rotated so their * polar regions are north/south. * Interaction: pressing the left, right, up, and down * arrow keys alters the rotation of the planet around the sun. */ #include "glos.h" #include #include #include void myinit(void); void drawPlane(void); void CALLBACK dayAdd (void); void CALLBACK daySubtract (void); void CALLBACK yearAdd (void); void CALLBACK yearSubtract (void); void CALLBACK display(void); void CALLBACK myReshape(GLsizei w, GLsizei h); static int year = 0, day = 0; void CALLBACK dayAdd (void) { day = (day + 10) % 360; } void CALLBACK daySubtract (void) { day = (day - 10) % 360; } void CALLBACK yearAdd (void) { year = (year + 5) % 360; } void CALLBACK yearSubtract (void) { year = (year - 5) % 360; } void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glPushMatrix(); /* draw sun */ glPushMatrix(); glRotatef (90.0, 1.0, 0.0, 0.0); /* rotate it upright */ auxWireSphere(1.0); glPopMatrix(); /* draw smaller planet */ glRotatef ((GLfloat) year, 0.0, 1.0, 0.0); glTranslatef (2.0, 0.0, 0.0); glRotatef ((GLfloat) day, 0.0, 1.0, 0.0); glRotatef (90.0, 1.0, 0.0, 0.0); /* rotate it upright */ auxWireSphere(0.2); glPopMatrix(); glFlush(); } void myinit (void) { glShadeModel (GL_FLAT); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef (0.0, 0.0, -5.0); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow ("Composite Modeling Transformations"); myinit (); auxKeyFunc (AUX_LEFT, yearSubtract); auxKeyFunc (AUX_RIGHT, yearAdd); auxKeyFunc (AUX_UP, dayAdd); auxKeyFunc (AUX_DOWN, daySubtract); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }