/* * (c) Copyright 1993, Silicon Graphics, Inc. * 1993-1995 Microsoft Corporation * * ALL RIGHTS RESERVED * * Please refer to OpenGL/readme.txt for additional information * */ /* * smooth.c * This program demonstrates smooth shading. * A smooth shaded polygon is drawn in a 2-D projection. */ #include "glos.h" #include #include #include void myinit(void); void triangle(void); void CALLBACK display(void); void CALLBACK myReshape(GLsizei w, GLsizei h); /* GL_SMOOTH is actually the default shading model. */ void myinit (void) { glShadeModel (GL_SMOOTH); } void triangle(void) { glBegin (GL_TRIANGLES); glColor3f (1.0, 0.0, 0.0); glVertex2f (5.0, 5.0); glColor3f (0.0, 1.0, 0.0); glVertex2f (25.0, 5.0); glColor3f (0.0, 0.0, 1.0); glVertex2f (5.0, 25.0); glEnd (); } void CALLBACK display(void) { glClear (GL_COLOR_BUFFER_BIT); triangle (); glFlush (); } void CALLBACK myReshape(GLsizei w, GLsizei h) { h = (h == 0) ? 1 : h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) gluOrtho2D (0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w); else gluOrtho2D (0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0); glMatrixMode(GL_MODELVIEW); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow ("Smooth Shading"); myinit(); auxReshapeFunc (myReshape); auxMainLoop(display); return(0); }