#ifndef ELLIPSE_H #define ELLIPSE_H #include "Stone.h" const int nsarcens = 8; const int nlintels = 4; class EllipseSt { public: EllipseSt(); ~EllipseSt() {}; void erode(float p); void draw(); void draw_shadow(Point dlight, GLfloat blur = 0.0, Color color = black, Color diffuse = black); private: GLfloat r1, r2; Stone sarcens[nsarcens], lintels[nlintels]; void copy_zero(); void draw_sarcens(); void draw_lintels(); void draw_sarcens_shadows(Point dlight, GLfloat blur, Color color, Color diffuse); void draw_lintels_shadows(Point dlight, GLfloat blur, Color color, Color diffuse); }; #endif