#ifndef SCENE_H #define SCENE_H #ifndef SCENE_EXTERN #define SCENE_EXTERN extern #endif #include "TimeDate.h" #include "atmosphe.h" void scene_init(); void scene_set_time(TimeDate t); void scene_inc_time(TimeDate t); void scene_render(); void scene_viewer_center(); /* This rotates about the origin in the world coordinate system */ void scene_viewer_rotate_worldz(GLfloat degrees); /* This rotates about the z axis */ void scene_viewer_rotatez(GLfloat degrees); void scene_viewer_rotatex(GLfloat degrees); /* This translates in y */ void scene_viewer_translate(GLfloat dist); void scene_position_telescope(GLfloat x, GLfloat y); void scene_get_position_telescope(GLfloat *x, GLfloat *y); void scene_get_radius_telescope(GLfloat *r); void scene_set_weather(Weather w); const GLint name_background = 0; const GLint name_ground = 1; const GLint name_trees = 2; const GLint name_ring = 3; const GLint name_ellipse = 4; const GLint name_telescope = 5; extern int draw_ground; extern int draw_trees; extern int draw_ring; extern int draw_ellipse; extern int draw_shadows; extern int use_lighting; extern int use_textures; extern int use_normal_fog; extern int use_fancy_fog; extern int use_telescope; extern int use_antialias; extern GLfloat fov, aspect; const char texfile_ground[] = DATADIR "grass.rgb"; const char texfile_trees[] = DATADIR "treewall.rgb"; const char texfile_stones[] = DATADIR "marble.rgb"; const char texfile_telescope[] = DATADIR "cv.rgb"; extern Weather weather; #undef SCENE_EXTERN #endif